Promt Studio (Nano Banana, Kling, SeedReam, Seedance, Veo)
IT и технологии · 19 августа 2026 г.
Универсальный prompt Seedance 2.5 — 19 августа 2026 г. в 06:39:44.884
Универсальный prompt Seedance 2.5 Оживи любое изображение в движущий кадр. Все что нужно - нарисовать траекторию камеры на твоем фото, загрузить в бота и запустить генерацию ✨ Инструкция: ⭐️ ШАГ 1 1.Открой изображение в любом редакторе или в телефоне. 2.Выбери яркий цвет линии - красный, синий или желтый. 3.Нарисуй путь, по которому должна двигаться камера. ✨ Можно добавить стрелочки для направления движения. ✨ Если хочешь, чтобы камера закончила там же, где начала, замкни линию обратно в стартовую точку. 4.Сохрани изображение. ⭐️ ШАГ 2 1.Открой в боте раздел видео. Выбери Seedance версия 2.5 . 2.Загрузи референс фото с стрелочками. 3.Выбери формат под готовое фото 4.Скопируй промпт из этого поста, отредактируй его, заполнив в нем поля. Что вписать? Блок [DURATION] 5, 7 или 10. Для полного облёта необходимо 10 секунд. Блок [MEDIUM AND ERA] Точно опиши визуал и эпоху Блок [SOUND] Два-три тихих, конкретных источника звука. Например шум леса, помещение и прочее. ⭐️ ШАГ 3 Запусти генерацию. PROMPT: FIRST FRAME: exactly the reference image, full composition, untouched -but WITHOUT any drawn line, arrow, dot or marking. The coloured path drawn on the image is a DIRECTOR'S ANNOTATION, not part of the scene. It is never rendered, never visible, never treated as an object, never lit and never reflected. Remove it completely from every single frame. READ THE DRAWN PATH AS THE CAMERA MOVE. The solid dot marks where the camera starts. The arrowheads mark the direction of travel. The line marks the exact trajectory the camera flies through the scene, in three dimensions -where the line passes in front of an object the camera is near, where it passes behind an object the camera is far, where it rises in frame the camera gains height, where it drops in frame the camera descends. The camera is already easing into motion from the very first frame. It never holds and never hovers. THE REFERENCE IMAGE IS A REAL 3D SPACE, not a flat picture. Read the depth: what is foreground, what is midground, what is background, what is behind what. Reconstruct the parts of the space the frame doesn't show - the sides and backs of subjects, the ground beneath them, the environment continuing past the edges of frame — inferring them from the light, perspective, materials and style already present. Everything invented must match the original exactly in lighting direction, colour palette, texture, medium and era. PRESERVE EVERYTHING IN THE IMAGE EXACTLY: every subject, face, body, pose, expression, garment, prop, surface, structure and background element, in the same position, at the same scale, in the same layout, with the same proportions. Same light direction, same colour grade, same texture, same medium, same grain. Faces never change. Nothing is added, removed, restyled or replaced. Every figure keeps exactly the pose, clothing and coverage shown in the reference. CAMERA, one unbroken [DURATION] second move, no cuts, following the drawn path from frame one to final frame: The camera traces the entire drawn line at an even, unhurried pace, spending the full duration on the path and arriving at the end of the line exactly as the shot ends. It keeps the main subject anchored in frame throughout, reframing naturally as the geometry changes. It moves through real space with real parallax — near objects sweeping past the lens fast, far objects drifting slowly. Depth layers separate visibly and continuously. IF THE DRAWN PATH RETURNS TO ITS STARTING DOT: the move closes the loop and the final frame matches the first frame exactly - same angle, same height, same distance, same layout still drifting gently as it settles rather than snapping into place. IF THE DRAWN PATH ENDS SOMEWHERE ELSE: the camera settles into a deliberate, composed final framing at the

